How to ACT — What players can do
When your turn comes, ACT is your chance to shape the scene. Use these suggestions as prompts → roleplay first, mechanics second.
- Observe & Investigate
Look around, ask the narrator focused questions, search a specific object, request a hint.
- Interact with NPCs
Converse, persuade, lie, trade → describe your approach and roll if prompted.
- Prepare & Craft
Ready an item, set a trap, assemble a quick ritual → narrate the steps; ask for limited die checks if necessary.
- Team Support
Give another player aid, shore up morale, share a resource, or give actionable advice that affects a roll.
- Risky Ideas
Intentionally accept a risk to gain story leverage → say what you want to do and why.
- Use Ability or Item
Short summary of ability and the expected immediate effect; narrator determines the specifics.
Tip: keep ACT descriptions short and vivid. The narrator will convert description into mechanical effects.
Resolving Cards → Quick flow
- Reveal: Show the map card to everyone. Read the title & effect aloud.
- Clarify: Ask the narrator for any unknown terms or hidden requirements.
- Decide: Players choose options; if a requirement exists, ensure it is met before resolution.
- Resolve: Execute the outcomes (reward, damage, status changes). In disputes, narrator rules.
- Record: Update resources (coins, life, stamina, madness, soul) and get ready to move to the next player.
Tiny Tutorial: A Short Example
You have just finished Dawn and it is your turn in the morning zone. You ACT: "I use my arcane mastery to search the nearby hollowed wall for a hidden compartment." Narrator says: resolve 10 → player will roll a dice and add their arcane stat to score equal to or greater than 10 to succeed. They succeed. Narrator: your latent senses reward you, hidden away in the compartment was a coin. ACT finished → player must now reveal. You then REVEAL a Bravery card: "A Discovery! Moss-Covered Altar → Offer an item or offer a coin."
Players discuss: because of ACTing previously, you found a coin and can pay the coin, resolve the corresponding effect to show the current A and C cards → the narrator describes the scene of the altar adjusting your path forward. You discard the C card as it is a Fight card and replace it with another face-down C card. Having revealed and acted, your turn is finished and the next player begins their turn.
This micro-example shows how ACT can shape the reveals — smart ACTing enables card choices.
Narrative Tips for Better Play
- Be concise — short, evocative phrases beat paragraphs during tense turns.
- Ask for clarity early. If rules are unclear, the narrator can offer quick rulings to keep the game moving.
- Use ACT to set conditions before revealing a card (reduce risk or stack reward).
- Accept failure as opportunity — narratively, failures often produce richer scenes.