LAYOUT: Arrange the area with two zones in mind: the day and the night. Imagine a clockface: the day consists of twelve zones; 12 o'clock is labeled the DAWN and is not considered a playable zone. Meanwhile, the night consists of only six zones; usually, the night is nested inside the play area, whereas the day acts as an outer ring play area.
Setup:
- Arrange twelve spaces for playing Adventure, Bravery, and Challenge cards (A, B, C cards).
- 12 o'clock is reserved as "DAWN".
- Begin at DAWN, then decide who will go first on the space immediately after DAWN.
- The final space prior to DAWN is known as DUSK: it must always be a "B" or "C" card.
- After one player concludes DUSK, the next player decides to proceed to DAWN or to enter the NIGHT phase. Proceeding to dawn, players will resolve effects for DAWN and this same player will then begin on the space immediately after DAWN. Entering the NIGHT, this player will begin the first space of the NIGHT phase.
- Each space has randomized additional effects, bonuses, and requirements as players progress throughout the day.
Notes: In total, any day has 11 spaces, resulting players rotating both when and how many times they will be able to play in any given cycle.